The Cut Scene Crutch

There isn’t a whole lot to talk about when it comes to posting slides and such from a five minute microtalk. This was, however, my first ever attempt at making some sort of presentation/talk in the game industry, so I want to post anyway. I called the talk “The Cut Scene Crutch” and, in it, I try to fit as much into the five minute time to form a coherent argument against the love of cut scenes as a means of storytelling in what is, first and foremost, an interactive medium. The associated text, which I primarily improvised when I actually gave the talk, is in the speaker notes.

I wrote the presentation in Keynote on OS X, so the PPT file is… lacking. It works, though!

Thanks to everyone that came out and listened to the ten Microtalk speakers (especially support from fellow LightBox dudes). Kain Shin put together a rad event in the vein of the GDC Microtalk sessions.

Also me via a glorious cell phone photo courtesy of Andrew Weldon.

  • http://simonferrari.com Simon Ferrari

    mgs and gta slides = golden

  • http://www.polycat.net mittense

    Yeah, those were my favorites as well. That and the concision of the Far Cry 2 one.

  • Michel

    Collaborative (aka ludic (or whatever the hell)) cinematography is something worth exploring, I think. Assassin's Creed failed horribly, of course, but the “focus on girl” dedicated button in ICO was a fairly successful move towards that kind of shared cinematic creation.

  • http://www.polycat.net mittense

    Yeah, those were my favorites as well. That and the concision of the Far Cry 2 one.

  • Michel

    Collaborative (aka ludic (or whatever the hell)) cinematography is something worth exploring, I think. Assassin's Creed failed horribly, of course, but the “focus on girl” dedicated button in ICO was a fairly successful move towards that kind of shared cinematic creation.

  • http://twitter.com/largopredator Tim Hengeveld

    Awesome, this is gonna come in handy for my thesis :) cool presentation bro.

  • Martina

    Hi, I just stumbled across this website. Your slides were very interesting, and your argument has strong points, especially the comment about where you accidentally electrocuted yourself when you got scared by a splicer. :) Reminded me of when I kept accidentally killing people in inFamous when I walked across puddles, and I'm like “oh not again.”