The Cut Scene Crutch
There isn’t a whole lot to talk about when it comes to posting slides and such from a five minute microtalk. This was, however, my first ever attempt at making some sort of presentation/talk in the game industry, so I want to post anyway. I called the talk “The Cut Scene Crutch” and, in it, I try to fit as much into the five minute time to form a coherent argument against the love of cut scenes as a means of storytelling in what is, first and foremost, an interactive medium. The associated text, which I primarily improvised when I actually gave the talk, is in the speaker notes.
I wrote the presentation in Keynote on OS X, so the PPT file is… lacking. It works, though!
Thanks to everyone that came out and listened to the ten Microtalk speakers (especially support from fellow LightBox dudes). Kain Shin put together a rad event in the vein of the GDC Microtalk sessions.
Also me via a glorious cell phone photo courtesy of Andrew Weldon.