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	<title>Comments on: Magnetic Butterfly</title>
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		<title>By: fowl</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218342</link>
		<dc:creator>fowl</dc:creator>
		<pubDate>Sat, 08 Aug 2009 06:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218342</guid>
		<description>I get a little stuttering, most noticeably in the audio. &lt;br&gt;&lt;br&gt;(But Windows said I was a 4.0!)&lt;br&gt;&lt;br&gt;At this stage it&#039;s hard to tell where the unresponsiveness from the physics stops and the unresponsiveness from my system begins, which makes it a little frustrating.</description>
		<content:encoded><![CDATA[<p>I get a little stuttering, most noticeably in the audio. </p>
<p>(But Windows said I was a 4.0!)</p>
<p>At this stage it&#39;s hard to tell where the unresponsiveness from the physics stops and the unresponsiveness from my system begins, which makes it a little frustrating.</p>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218341</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Sat, 08 Aug 2009 04:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218341</guid>
		<description>Just tossed up a new build with a &quot;key map.&quot; Also fixed a few random bugs.</description>
		<content:encoded><![CDATA[<p>Just tossed up a new build with a &#8220;key map.&#8221; Also fixed a few random bugs.</p>
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		<title>By: fowl</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218311</link>
		<dc:creator>fowl</dc:creator>
		<pubDate>Sat, 08 Aug 2009 04:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218311</guid>
		<description>I get a little stuttering, most noticeably in the audio. &lt;br&gt;&lt;br&gt;(But Windows said I was a 4.0!)&lt;br&gt;&lt;br&gt;At this stage it&#039;s hard to tell where the unresponsiveness from the physics stops and the unresponsiveness from my system begins, which makes it a little frustrating.</description>
		<content:encoded><![CDATA[<p>I get a little stuttering, most noticeably in the audio. </p>
<p>(But Windows said I was a 4.0!)</p>
<p>At this stage it&#39;s hard to tell where the unresponsiveness from the physics stops and the unresponsiveness from my system begins, which makes it a little frustrating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mittense</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218310</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Sat, 08 Aug 2009 02:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218310</guid>
		<description>Just tossed up a new build with a &quot;key map.&quot; Also fixed a few random bugs.</description>
		<content:encoded><![CDATA[<p>Just tossed up a new build with a &#8220;key map.&#8221; Also fixed a few random bugs.</p>
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		<title>By: Clayton Hughes</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218309</link>
		<dc:creator>Clayton Hughes</dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218309</guid>
		<description>So, why use global WASD over tank-style controls?  I feel like it would be a lot more natural to rotate and charge and swing and build inertia with a rotate/forward/back rather than trying to manage a circle with my fingers on the keyboard.  I don&#039;t want to ask &quot;is that intentional&quot;--I feel like it must be; so I guess the question is &quot;why this over that?&quot;&lt;br&gt;&lt;br&gt;It took quite a bit to figure out which direction was each up/down/left/right, so that I totally forgot about the space bar!  I&#039;m going to try it again with that.&lt;br&gt;&lt;br&gt;As a side note, I&#039;m getting a bit of hiccupping in the simulation, I believe.  when moving in a (more or less) straight line, it will occasionally jump about a square or so.  I&#039;m running in Chrome, with an OK PC that would probably do fine if I weren&#039;t also running a dozen different applications.</description>
		<content:encoded><![CDATA[<p>So, why use global WASD over tank-style controls?  I feel like it would be a lot more natural to rotate and charge and swing and build inertia with a rotate/forward/back rather than trying to manage a circle with my fingers on the keyboard.  I don&#39;t want to ask &#8220;is that intentional&#8221;&#8211;I feel like it must be; so I guess the question is &#8220;why this over that?&#8221;</p>
<p>It took quite a bit to figure out which direction was each up/down/left/right, so that I totally forgot about the space bar!  I&#39;m going to try it again with that.</p>
<p>As a side note, I&#39;m getting a bit of hiccupping in the simulation, I believe.  when moving in a (more or less) straight line, it will occasionally jump about a square or so.  I&#39;m running in Chrome, with an OK PC that would probably do fine if I weren&#39;t also running a dozen different applications.</p>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218308</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218308</guid>
		<description>Good call, dudes. I&#039;m pretty sure I can easily add that tonight without a problem, especially since I did something similar earlier.&lt;br&gt;&lt;br&gt;I would have preferred avoiding anything like that, but given that the most consistent comment is that no one knows about the space bar it&#039;s a pretty essential addition.</description>
		<content:encoded><![CDATA[<p>Good call, dudes. I&#39;m pretty sure I can easily add that tonight without a problem, especially since I did something similar earlier.</p>
<p>I would have preferred avoiding anything like that, but given that the most consistent comment is that no one knows about the space bar it&#39;s a pretty essential addition.</p>
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		<title>By: chrislamb</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218307</link>
		<dc:creator>chrislamb</dc:creator>
		<pubDate>Fri, 07 Aug 2009 15:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218307</guid>
		<description>I agree with Christian - a graphic at the start showing which keys to use would be very helpful.  Designing web games for two years taught me very quickly that visual instructions are the best way to go whenever possible - the player doesn&#039;t want to read, they want to jump in.&lt;br&gt;&lt;br&gt;Gameplay feels really nice.  You&#039;ve got a good risk/reward balance going on, which I&#039;m always a fan of, and I like how I can almost get myself in to real trouble only to be saved at the last minute by magnetizing to the board.  I also like how the butterfly can headbutt the point spheres as well as hit them with the wrecking ball - it hurts, but sometimes it&#039;s the only way to score and add to the life meter.  The emotional spirits were a little confusing at first, as I don&#039;t tend to associate pretty blue and purple things as harmful, but I figured it out pretty quickly.&lt;br&gt;&lt;br&gt;Overall, it&#039;s some very nice work.  Fun, challenging, engaging, and pretty to look at.  I&#039;m rather impressed by how much polish there seems to be for such a short dev time.</description>
		<content:encoded><![CDATA[<p>I agree with Christian &#8211; a graphic at the start showing which keys to use would be very helpful.  Designing web games for two years taught me very quickly that visual instructions are the best way to go whenever possible &#8211; the player doesn&#39;t want to read, they want to jump in.</p>
<p>Gameplay feels really nice.  You&#39;ve got a good risk/reward balance going on, which I&#39;m always a fan of, and I like how I can almost get myself in to real trouble only to be saved at the last minute by magnetizing to the board.  I also like how the butterfly can headbutt the point spheres as well as hit them with the wrecking ball &#8211; it hurts, but sometimes it&#39;s the only way to score and add to the life meter.  The emotional spirits were a little confusing at first, as I don&#39;t tend to associate pretty blue and purple things as harmful, but I figured it out pretty quickly.</p>
<p>Overall, it&#39;s some very nice work.  Fun, challenging, engaging, and pretty to look at.  I&#39;m rather impressed by how much polish there seems to be for such a short dev time.</p>
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		<title>By: ChrisA9</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218306</link>
		<dc:creator>ChrisA9</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218306</guid>
		<description>If I may make a personal suggestion. I think this game is one which involves a large amount of feel. There&#039;s no way to describe it. My thoughts? Throw up a graphic of controls used so a picture of up, down, left, right, and spacebar and allow the player to explore and discover the controls themselves. Unfortunately I&#039;m tainted now but I&#039;m sure that if I knew that I had to use the space bar my experience would be less &#039;meaningful&#039; to me. It would lack the revelation which could possibly have made my experience more &#039;fun&#039; than another player&#039;s experience.</description>
		<content:encoded><![CDATA[<p>If I may make a personal suggestion. I think this game is one which involves a large amount of feel. There&#39;s no way to describe it. My thoughts? Throw up a graphic of controls used so a picture of up, down, left, right, and spacebar and allow the player to explore and discover the controls themselves. Unfortunately I&#39;m tainted now but I&#39;m sure that if I knew that I had to use the space bar my experience would be less &#39;meaningful&#39; to me. It would lack the revelation which could possibly have made my experience more &#39;fun&#39; than another player&#39;s experience.</p>
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	<item>
		<title>By: mittense</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218305</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218305</guid>
		<description>Yeah, there really is no decent explanation of the actual game controls (especially the use of the space bar).&lt;br&gt;&lt;br&gt;When I first developed the introduction, it had an actual prominent narrator/voice via small bits of text that faded-in and out. Among these bits of text were a couple tutorial lines (namely movement and the use of the space bar). The whole thing just felt totally off, though. I ended up tossing the controls on the same page as the applet and hoping for the best, which still wasn&#039;t the greatest idea, but it seemed better than nothing.</description>
		<content:encoded><![CDATA[<p>Yeah, there really is no decent explanation of the actual game controls (especially the use of the space bar).</p>
<p>When I first developed the introduction, it had an actual prominent narrator/voice via small bits of text that faded-in and out. Among these bits of text were a couple tutorial lines (namely movement and the use of the space bar). The whole thing just felt totally off, though. I ended up tossing the controls on the same page as the applet and hoping for the best, which still wasn&#39;t the greatest idea, but it seemed better than nothing.</p>
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		<title>By: ChrisA9</title>
		<link>http://www.polycat.net/1862/magnetic-butterfly/comment-page-1/#comment-218304</link>
		<dc:creator>ChrisA9</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1862#comment-218304</guid>
		<description>The game looks rather good for a short development cycle. The following is how I &#039;experienced&#039; it. &lt;br&gt;&lt;br&gt;I began to move around and liked the weight and &#039;feel&#039; of the butterfly. Almost like Thomas the train engine trying to pull a rather heavy load and struggling at every bend to control the rest of &#039;his&#039; body. Amazing feeling. It very much so reminded me of an early concept of a game mechanic I had where an action - in this case movement - was required to advanced in the game however, by performing it all too often it can hinder you so you must find the perfect balance. I did find it incredibly hard though to actually have the wrecking ball collide with any of the objects. In fact, I began wondering why the name magnetic butterfly. &lt;br&gt;&lt;br&gt;This is a probably a good time to interject and state that the way I usually play and learn how to play a game is through self discovery. I rarely read instructions. So after I was an idiot for a while I read the instructions and the spacebar unraveled the &#039;magnetic&#039; portion of the game. After doing so the game became fun. Before, I had been engaged but I wasn&#039;t having fun, however, now I was both engaged and having fun. I&#039;m still early into the learning curve so unfortunately my comment is a bit limited however, my favorite things are the &#039;feel&#039; of the weight and physics in the game as well as the reward / risk / penalty involved with player movement. You could almost describe this game with the quote &quot;That which nourishes me destroys me.&quot;</description>
		<content:encoded><![CDATA[<p>The game looks rather good for a short development cycle. The following is how I &#39;experienced&#39; it. </p>
<p>I began to move around and liked the weight and &#39;feel&#39; of the butterfly. Almost like Thomas the train engine trying to pull a rather heavy load and struggling at every bend to control the rest of &#39;his&#39; body. Amazing feeling. It very much so reminded me of an early concept of a game mechanic I had where an action &#8211; in this case movement &#8211; was required to advanced in the game however, by performing it all too often it can hinder you so you must find the perfect balance. I did find it incredibly hard though to actually have the wrecking ball collide with any of the objects. In fact, I began wondering why the name magnetic butterfly. </p>
<p>This is a probably a good time to interject and state that the way I usually play and learn how to play a game is through self discovery. I rarely read instructions. So after I was an idiot for a while I read the instructions and the spacebar unraveled the &#39;magnetic&#39; portion of the game. After doing so the game became fun. Before, I had been engaged but I wasn&#39;t having fun, however, now I was both engaged and having fun. I&#39;m still early into the learning curve so unfortunately my comment is a bit limited however, my favorite things are the &#39;feel&#39; of the weight and physics in the game as well as the reward / risk / penalty involved with player movement. You could almost describe this game with the quote &#8220;That which nourishes me destroys me.&#8221;</p>
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