<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Design Logophilia</title>
	<atom:link href="http://www.polycat.net/1852/game-design-logophilia/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polycat.net/1852/game-design-logophilia/</link>
	<description></description>
	<lastBuildDate>Mon, 15 Feb 2010 10:31:10 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: kylebarrett</title>
		<link>http://www.polycat.net/1852/game-design-logophilia/comment-page-1/#comment-218335</link>
		<dc:creator>kylebarrett</dc:creator>
		<pubDate>Fri, 17 Jul 2009 11:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1852#comment-218335</guid>
		<description>I agree completely that there needs to be development of this industry&#039;s specific vocabulary. &lt;br&gt;&lt;br&gt;It&#039;s far too difficult to explain ourselves sometimes, and most of the words we have to use, such as &#039;fun&#039; are very generic words.&lt;br&gt;&lt;br&gt;But I think like all language, it will naturally develop, you can&#039;t force adoption. The point is, we&#039;ve only had forums (internet and physical) of game dicussion for 30 years. &lt;br&gt;&lt;br&gt;I think it&#039;s a matter of patience. But there&#039;s nothing wrong with people trying to be proactive, infact they might even spur adoption of some terms.</description>
		<content:encoded><![CDATA[<p>I agree completely that there needs to be development of this industry&#39;s specific vocabulary. </p>
<p>It&#39;s far too difficult to explain ourselves sometimes, and most of the words we have to use, such as &#39;fun&#39; are very generic words.</p>
<p>But I think like all language, it will naturally develop, you can&#39;t force adoption. The point is, we&#39;ve only had forums (internet and physical) of game dicussion for 30 years. </p>
<p>I think it&#39;s a matter of patience. But there&#39;s nothing wrong with people trying to be proactive, infact they might even spur adoption of some terms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kylebarrett</title>
		<link>http://www.polycat.net/1852/game-design-logophilia/comment-page-1/#comment-218286</link>
		<dc:creator>kylebarrett</dc:creator>
		<pubDate>Fri, 17 Jul 2009 09:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1852#comment-218286</guid>
		<description>I agree completely that there needs to be development of this industry&#039;s specific vocabulary. &lt;br&gt;&lt;br&gt;It&#039;s far too difficult to explain ourselves sometimes, and most of the words we have to use, such as &#039;fun&#039; are very generic words.&lt;br&gt;&lt;br&gt;But I think like all language, it will naturally develop, you can&#039;t force adoption. The point is, we&#039;ve only had forums (internet and physical) of game dicussion for 30 years. &lt;br&gt;&lt;br&gt;I think it&#039;s a matter of patience. But there&#039;s nothing wrong with people trying to be proactive, infact they might even spur adoption of some terms.</description>
		<content:encoded><![CDATA[<p>I agree completely that there needs to be development of this industry&#39;s specific vocabulary. </p>
<p>It&#39;s far too difficult to explain ourselves sometimes, and most of the words we have to use, such as &#39;fun&#39; are very generic words.</p>
<p>But I think like all language, it will naturally develop, you can&#39;t force adoption. The point is, we&#39;ve only had forums (internet and physical) of game dicussion for 30 years. </p>
<p>I think it&#39;s a matter of patience. But there&#39;s nothing wrong with people trying to be proactive, infact they might even spur adoption of some terms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChrisA9</title>
		<link>http://www.polycat.net/1852/game-design-logophilia/comment-page-1/#comment-218285</link>
		<dc:creator>ChrisA9</dc:creator>
		<pubDate>Fri, 17 Jul 2009 04:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1852#comment-218285</guid>
		<description>Beautifully put. I agree on all levels of this post.&lt;br&gt;&lt;br&gt;It would seem to me that the IGDA would be one to further the development of our industry, and it is. However, it seems to do so at a crawl, sometimes even at a stand still. I brought this up earlier and I hate to bring it up again or even suggest it but perhaps the founding of a different association or organization is in order. I&#039;m not one for segmenting the population, but I despise lack of forward movement even more.</description>
		<content:encoded><![CDATA[<p>Beautifully put. I agree on all levels of this post.</p>
<p>It would seem to me that the IGDA would be one to further the development of our industry, and it is. However, it seems to do so at a crawl, sometimes even at a stand still. I brought this up earlier and I hate to bring it up again or even suggest it but perhaps the founding of a different association or organization is in order. I&#39;m not one for segmenting the population, but I despise lack of forward movement even more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
