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	<title>Comments on: Revisiting Halo 3</title>
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	<link>http://www.polycat.net/1845/revisiting-halo-3/</link>
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		<title>By: Matthew</title>
		<link>http://www.polycat.net/1845/revisiting-halo-3/comment-page-1/#comment-218347</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 14 Jul 2009 04:44:42 +0000</pubDate>
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		<description>If I remember correctly, the &quot;30 seconds of fun&quot; concept also appears in the &quot;making of&quot; materials included with the Halo 2 Special Edition.</description>
		<content:encoded><![CDATA[<p>If I remember correctly, the &#8220;30 seconds of fun&#8221; concept also appears in the &#8220;making of&#8221; materials included with the Halo 2 Special Edition.</p>
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		<title>By: Matthew</title>
		<link>http://www.polycat.net/1845/revisiting-halo-3/comment-page-1/#comment-218278</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 14 Jul 2009 02:44:42 +0000</pubDate>
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		<description>If I remember correctly, the &quot;30 seconds of fun&quot; concept also appears in the &quot;making of&quot; materials included with the Halo 2 Special Edition.</description>
		<content:encoded><![CDATA[<p>If I remember correctly, the &#8220;30 seconds of fun&#8221; concept also appears in the &#8220;making of&#8221; materials included with the Halo 2 Special Edition.</p>
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		<title>By: Kyle Barrett</title>
		<link>http://www.polycat.net/1845/revisiting-halo-3/comment-page-1/#comment-218272</link>
		<dc:creator>Kyle Barrett</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1845#comment-218272</guid>
		<description>Thanks very much for this, it&#039;s an awesome read, I&#039;ll bookmark this place. It&#039;s nice to think people are writing about games that are nearing 3 years old - it&#039;s clear then that it&#039;s a critical eye, rather than enthusiast or media eye.&lt;br&gt;&lt;br&gt;And not that I&#039;d expect you to study OTHER people playing Halo, I just find it hard to read why it&#039;s great based on the way you play it, which I do not. Writing about games, is of course difficult enough already, and it was interesting to read what you&#039;d deduced was great about it anyway.&lt;br&gt;&lt;br&gt;Now I am going to read your inFamous post!&lt;br&gt;&lt;br&gt;Kyle</description>
		<content:encoded><![CDATA[<p>Thanks very much for this, it&#39;s an awesome read, I&#39;ll bookmark this place. It&#39;s nice to think people are writing about games that are nearing 3 years old &#8211; it&#39;s clear then that it&#39;s a critical eye, rather than enthusiast or media eye.</p>
<p>And not that I&#39;d expect you to study OTHER people playing Halo, I just find it hard to read why it&#39;s great based on the way you play it, which I do not. Writing about games, is of course difficult enough already, and it was interesting to read what you&#39;d deduced was great about it anyway.</p>
<p>Now I am going to read your inFamous post!</p>
<p>Kyle</p>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1845/revisiting-halo-3/comment-page-1/#comment-218271</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1845#comment-218271</guid>
		<description>Thanks for the link; that&#039;s exactly the sort of summary I failed to find last night.</description>
		<content:encoded><![CDATA[<p>Thanks for the link; that&#39;s exactly the sort of summary I failed to find last night.</p>
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		<title>By: Gangles</title>
		<link>http://www.polycat.net/1845/revisiting-halo-3/comment-page-1/#comment-218270</link>
		<dc:creator>Gangles</dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1845#comment-218270</guid>
		<description>The &quot;30 seconds of fun&quot; quote appears to have been &lt;a href=&quot;http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php&quot; rel=&quot;nofollow&quot;&gt;coined by Damian Isla&lt;/a&gt; at a developer conference in Brighton.&lt;br&gt;&lt;br&gt;The vehicles in Halo really enhance the intentionality and improvisation cycle, especially when they&#039;re enemy controlled. The game starts you in a bad situation (being attacked by a vehicle), then lets you reverse it mid-fight (hijacking). They&#039;re definitely what I look for first in the &quot;scouting&quot; phase.</description>
		<content:encoded><![CDATA[<p>The &#8220;30 seconds of fun&#8221; quote appears to have been <a href="http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php" rel="nofollow">coined by Damian Isla</a> at a developer conference in Brighton.</p>
<p>The vehicles in Halo really enhance the intentionality and improvisation cycle, especially when they&#39;re enemy controlled. The game starts you in a bad situation (being attacked by a vehicle), then lets you reverse it mid-fight (hijacking). They&#39;re definitely what I look for first in the &#8220;scouting&#8221; phase.</p>
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