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	<title>Comments on: Why Make Video Games?</title>
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		<title>By: Gangles</title>
		<link>http://www.polycat.net/1807/why-make-video-games/comment-page-1/#comment-218348</link>
		<dc:creator>Gangles</dc:creator>
		<pubDate>Fri, 15 May 2009 01:16:35 +0000</pubDate>
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		<description>I feel exactly the same way; being involved in video games now is like being involved with film in the early 40&#039;s. The medium is young and still has unique techniques and vocabulary that need inventing. Let&#039;s get to it!</description>
		<content:encoded><![CDATA[<p>I feel exactly the same way; being involved in video games now is like being involved with film in the early 40&#39;s. The medium is young and still has unique techniques and vocabulary that need inventing. Let&#39;s get to it!</p>
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		<title>By: Gangles</title>
		<link>http://www.polycat.net/1807/why-make-video-games/comment-page-1/#comment-218257</link>
		<dc:creator>Gangles</dc:creator>
		<pubDate>Thu, 14 May 2009 23:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1807#comment-218257</guid>
		<description>I feel exactly the same way; being involved in video games now is like being involved with film in the early 40&#039;s. The medium is young and still has unique techniques and vocabulary that need inventing. Let&#039;s get to it!</description>
		<content:encoded><![CDATA[<p>I feel exactly the same way; being involved in video games now is like being involved with film in the early 40&#39;s. The medium is young and still has unique techniques and vocabulary that need inventing. Let&#39;s get to it!</p>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1807/why-make-video-games/comment-page-1/#comment-218256</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Thu, 14 May 2009 03:40:48 +0000</pubDate>
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		<description>Thanks a lot for the comment; I love hearing feedback from people.&lt;br&gt;&lt;br&gt;One of the things that disappointed me growing up with the goal of getting into game development was seeing all of my friends get professional jobs and then drop off of the face of the Earth and stop writing about industry stuff. I don&#039;t blame them, of course, since the industry has a tendency to just abuse the crap out of people. That said, one of the things that I always promised I would do is take the time to write about my thoughts on the industry, my work, and continue my community involvement with the hobby and independent game development scene, so I&#039;ll write articles like these every once and a while out of that spirit.&lt;br&gt;&lt;br&gt;Thanks for the comment.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the comment; I love hearing feedback from people.</p>
<p>One of the things that disappointed me growing up with the goal of getting into game development was seeing all of my friends get professional jobs and then drop off of the face of the Earth and stop writing about industry stuff. I don&#39;t blame them, of course, since the industry has a tendency to just abuse the crap out of people. That said, one of the things that I always promised I would do is take the time to write about my thoughts on the industry, my work, and continue my community involvement with the hobby and independent game development scene, so I&#39;ll write articles like these every once and a while out of that spirit.</p>
<p>Thanks for the comment.</p>
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		<title>By: Jeromie Walters</title>
		<link>http://www.polycat.net/1807/why-make-video-games/comment-page-1/#comment-218255</link>
		<dc:creator>Jeromie Walters</dc:creator>
		<pubDate>Thu, 14 May 2009 03:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1807#comment-218255</guid>
		<description>Thank you so much for this post!  It is really neat to read about the state of the industry from one who knows and also to see the degree of camaraderie among developers.  I&#039;m off to read your post about how you got into games... need to learn as much as I can and hope to someday have a job I truly love!&lt;br&gt;&lt;br&gt;Cheers for now.</description>
		<content:encoded><![CDATA[<p>Thank you so much for this post!  It is really neat to read about the state of the industry from one who knows and also to see the degree of camaraderie among developers.  I&#39;m off to read your post about how you got into games&#8230; need to learn as much as I can and hope to someday have a job I truly love!</p>
<p>Cheers for now.</p>
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