Things That Suck About the Magnetic Butterfly Public Prototype

There are a number of things that suck about the first public prototype for Magnetic Butterfly. Let’s talk about those things.

  • It’s very much a prototype; it’s not at all a “game” yet.
  • The butterfly is composed of a capsule primitive and two awful wings. These wings do not flap (or flutter).
  • IfWhen you fall off of the platform and find yourself falling into an abyss there is nothing you can do. You will fall forever. You will fall until you refresh the page. Or close the browser.
  • There is no incentive to risk your butterfly’s life to grab the point spheres other than the score number going up. Then again, score served as the sole incentive for games for years.
  • There are no enemies implemented.
  • The tuning on the butterfly and wrecking ball system is not awesome (yet).
  • The existence of the score combo system is unknown to everyone but me. That said, this sounds like the basis for a new religion.

That works for now. If you feel like installing the Unity web player then you will find the following controls useful: W/A/S/D for movement and the space bar controls the butterfly’s magnetism. While magnetized, the player has about two seconds of charge (at its maximum) and this will keep the butterfly locked in place for the duration of the magnetism. So, uh, have fun with the prototype, I guess? Any feedback is not only recommended but welcomed and appreciated. Click the link below to play:

Magnetic Butterfly Prototype

  • kylebarrett
    There's nothign really yet to comment on. I'd mirror what Jonathan said that is' a cool mechanical basis, but whether it's implemeneted into the environment well is obviously somethign that will coem with time.

    Thanks for giving us the opportuntiy to experience it early though. You very rarely get to PLAY, W.I.P games. I think it's fantastic to be able to.
  • confused
    but why are things magnetic i dont understand
  • Besides the obvious things that you pointed out, however, I have to say that what you've come up with in terms of a gameplay mechanic is really cool. I could see a very interesting puzzle/platformer kind of game evolving from this idea of being attached to a giant weight with an elastic. Cool prototype man.
  • Trent Jr.
    Also, nothing blows up. Which is kind of drag.
  • It's like you're perfectly imitating me. It's marvelous.
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