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	<title>Comments on: Mirror&#8217;s Edge</title>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-218361</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:04:19 +0000</pubDate>
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		<description>That&#039;s probably the best way to handle it.</description>
		<content:encoded><![CDATA[<p>That&#39;s probably the best way to handle it.</p>
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		<title>By: mr-sk</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-218360</link>
		<dc:creator>mr-sk</dc:creator>
		<pubDate>Wed, 04 Feb 2009 20:36:46 +0000</pubDate>
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		<description>Thanks for the review - I&#039;ll probably dodge this game. I do want to see the outdoor graphics, but I&#039;ll just checkout some (more) screen shots (or wait for a serious price drop).</description>
		<content:encoded><![CDATA[<p>Thanks for the review &#8211; I&#39;ll probably dodge this game. I do want to see the outdoor graphics, but I&#39;ll just checkout some (more) screen shots (or wait for a serious price drop).</p>
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		<title>By: mittense</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-217417</link>
		<dc:creator>mittense</dc:creator>
		<pubDate>Wed, 04 Feb 2009 20:04:19 +0000</pubDate>
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		<description>That&#039;s probably the best way to handle it.</description>
		<content:encoded><![CDATA[<p>That&#39;s probably the best way to handle it.</p>
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		<title>By: mr-sk</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-217416</link>
		<dc:creator>mr-sk</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:36:46 +0000</pubDate>
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		<description>Thanks for the review - I&#039;ll probably dodge this game. I do want to see the outdoor graphics, but I&#039;ll just checkout some (more) screen shots (or wait for a serious price drop).</description>
		<content:encoded><![CDATA[<p>Thanks for the review &#8211; I&#39;ll probably dodge this game. I do want to see the outdoor graphics, but I&#39;ll just checkout some (more) screen shots (or wait for a serious price drop).</p>
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		<title>By: qrter</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-217411</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Tue, 03 Feb 2009 03:53:17 +0000</pubDate>
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		<description>I agree with your assessment, especially where the use of the &quot;blues&quot; is concerned - they should almost always be on the edge of the player&#039;s experience, like a persistant irritation, not at all in-your-face as the game tends to present them.&lt;br&gt;&lt;br&gt;Mirror&#039;s Edge reminded me of the Thief games - I guess because those, to me at least, are unrivalled in presenting an almost insanely repressive world while still giving the player the feeling they&#039;re in control. In the Thief games things got messed up because you as a player made a wrong move - you are given endless points to save yourself. I think something similar would&#039;ve worked for ME.</description>
		<content:encoded><![CDATA[<p>I agree with your assessment, especially where the use of the &#8220;blues&#8221; is concerned &#8211; they should almost always be on the edge of the player&#39;s experience, like a persistant irritation, not at all in-your-face as the game tends to present them.</p>
<p>Mirror&#39;s Edge reminded me of the Thief games &#8211; I guess because those, to me at least, are unrivalled in presenting an almost insanely repressive world while still giving the player the feeling they&#39;re in control. In the Thief games things got messed up because you as a player made a wrong move &#8211; you are given endless points to save yourself. I think something similar would&#39;ve worked for ME.</p>
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		<title>By: Gaiiden</title>
		<link>http://www.polycat.net/1546/mirrors-edge/comment-page-1/#comment-217410</link>
		<dc:creator>Gaiiden</dc:creator>
		<pubDate>Tue, 03 Feb 2009 03:47:30 +0000</pubDate>
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		<description>It took me a few tries in the demo to think about jumping to the helicopter. In fact it was only when I remembered seeing it done in one of the game&#039;s trailers. I had no compulsion whatsoever to run towards something that was shooting at me - and it wasn&#039;t till I did it that I noticed the orange landing strut. Duh.</description>
		<content:encoded><![CDATA[<p>It took me a few tries in the demo to think about jumping to the helicopter. In fact it was only when I remembered seeing it done in one of the game&#39;s trailers. I had no compulsion whatsoever to run towards something that was shooting at me &#8211; and it wasn&#39;t till I did it that I noticed the orange landing strut. Duh.</p>
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