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	<title>Comments on: Games of 2008: Far Cry 2</title>
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	<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/</link>
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		<title>By: A guy</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-217187</link>
		<dc:creator>A guy</dc:creator>
		<pubDate>Tue, 13 Jan 2009 15:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-217187</guid>
		<description>DIE IN A FIRE U SUCK LOLZ

&gt; : (</description>
		<content:encoded><![CDATA[<p>DIE IN A FIRE U SUCK LOLZ</p>
<p>&gt; : (</p>
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		<title>By: Asbjørn</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-217164</link>
		<dc:creator>Asbjørn</dc:creator>
		<pubDate>Mon, 12 Jan 2009 18:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-217164</guid>
		<description>My main gripes are that it tries to have a FarCry-sized environment but fails utterly. The checkpoints wouldn&#039;t be such a nagging thing if the maps were on the order of FarCry&#039;s.

The second is that the main story line is completely silly and unbelievable. Had they only made it a personal thing that you want to kill this arms dealer, then it would have worked so much better I think. Then there would be a point to these sessions where he rescues you, which could make you think ok, he&#039;s saved my life a few times, should I really do it?

As it is though, there&#039;s no personal motive or established &quot;career&quot; motive to make it believable that your character should care enough to continue the mission.

Note, I&#039;ve only completed about 60-70% of the main story line so far, so it might still change a bit.</description>
		<content:encoded><![CDATA[<p>My main gripes are that it tries to have a FarCry-sized environment but fails utterly. The checkpoints wouldn&#8217;t be such a nagging thing if the maps were on the order of FarCry&#8217;s.</p>
<p>The second is that the main story line is completely silly and unbelievable. Had they only made it a personal thing that you want to kill this arms dealer, then it would have worked so much better I think. Then there would be a point to these sessions where he rescues you, which could make you think ok, he&#8217;s saved my life a few times, should I really do it?</p>
<p>As it is though, there&#8217;s no personal motive or established &#8220;career&#8221; motive to make it believable that your character should care enough to continue the mission.</p>
<p>Note, I&#8217;ve only completed about 60-70% of the main story line so far, so it might still change a bit.</p>
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		<title>By: mittens</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-216928</link>
		<dc:creator>mittens</dc:creator>
		<pubDate>Sat, 03 Jan 2009 05:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-216928</guid>
		<description>Far Cry 2 is really kind of strange like that. If you think you dig the major parts of it then I&#039;d say just stick with it. It rewards player effort.

Also, the world gets larger after a certain point; I mean, it stays, practically, the same size but after a certain storyline point it &lt;em&gt;feels&lt;/em&gt; larger.</description>
		<content:encoded><![CDATA[<p>Far Cry 2 is really kind of strange like that. If you think you dig the major parts of it then I&#8217;d say just stick with it. It rewards player effort.</p>
<p>Also, the world gets larger after a certain point; I mean, it stays, practically, the same size but after a certain storyline point it <em>feels</em> larger.</p>
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		<title>By: paxton</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-216923</link>
		<dc:creator>paxton</dc:creator>
		<pubDate>Fri, 02 Jan 2009 21:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-216923</guid>
		<description>I&#039;m a few hours in, and so far I&#039;m having trouble seeing past the flaws.  The world seems like a claustrophobic web of canyons with annoying checkpoints at every intersection.  It also feels too small to be convincing.  I expected something much larger, since their editor looks to automate so much of the work.

I agree with most of the positive point you posted, though.  I&#039;ll give it a couple more hours and hopefully it will start to come together for me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a few hours in, and so far I&#8217;m having trouble seeing past the flaws.  The world seems like a claustrophobic web of canyons with annoying checkpoints at every intersection.  It also feels too small to be convincing.  I expected something much larger, since their editor looks to automate so much of the work.</p>
<p>I agree with most of the positive point you posted, though.  I&#8217;ll give it a couple more hours and hopefully it will start to come together for me.</p>
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		<title>By: chepito</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-216904</link>
		<dc:creator>chepito</dc:creator>
		<pubDate>Wed, 31 Dec 2008 14:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-216904</guid>
		<description>Great article mittens, I completely agree!</description>
		<content:encoded><![CDATA[<p>Great article mittens, I completely agree!</p>
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		<title>By: CakeWasALieLOLOLOLOL</title>
		<link>http://www.polycat.net/1497/games-of-2008-far-cry-2/comment-page-1/#comment-216898</link>
		<dc:creator>CakeWasALieLOLOLOLOL</dc:creator>
		<pubDate>Wed, 31 Dec 2008 03:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/?p=1497#comment-216898</guid>
		<description>i bet far cry 2 sucks because it&#039;s not made by valve and thus can&#039;t be innovative. i mean does it even have a gravity gun?
or..a CROW BAR?
and what&#039;s this about a FPS actually telling you what&#039;s going on in a plot? you&#039;re supposed to figure it out yourself from subtle obscure hints from NPC&#039;s</description>
		<content:encoded><![CDATA[<p>i bet far cry 2 sucks because it&#8217;s not made by valve and thus can&#8217;t be innovative. i mean does it even have a gravity gun?<br />
or..a CROW BAR?<br />
and what&#8217;s this about a FPS actually telling you what&#8217;s going on in a plot? you&#8217;re supposed to figure it out yourself from subtle obscure hints from NPC&#8217;s</p>
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