On Sunday, I linked to the source/executable for my top-down, arena space shooter Asplode! and one of the things I wasn’t really proud of was how terrible the performance was for the game. Well, one of my friends took the burden of fixing it up a bit and made an installer. He then passed all of this new fangled technology onto me and, in return, I edited a couple more of the source files, added him to the game’s credits, and made a new, updated installer for the game. So here, ladies and gentlemen, is a far more proper release of the game.
This installer will execute the DirectX Web Setup, install the .NET 2.0 Framework if it isn’t already, and the XNA redistributable, but it does not contain the source for the game. Like any XNA game, this will require Windows XP or Vista, and, at the very least, a graphics card capable of Pixel Shader 2.0.
[Edit]: I failed part of the installer, so the XNA redistributable will also need to be installed.
9 Comments
Wow! Excellent work mittens.
This ran just fine on my Vista box. Glad to see you were able to get that worked out.
I look forward to seeing where this goes.
So, are you going to post your high score?
Oh, I’ll be posting my high score. Unfortunately, version 1.1 has an issue where, when starting a new game in the same program session after already playing through one there are some issues with data being carried over that will, technically, invalidate any score after the very first round.
Once that’s remedied, then I’ll start boasting.
Dammit Mittens… First the dotnetfx.exe portion of the install took longer than 5 minutes and when I finally get to play I get an instantaneous “Encountered a porlem and needs to close”
Yeah. That’s a fault of the XNA redistributable not being executed by the installer. I put it up in the same directory:
http://www.polycat.net/games/xnafx20_redist.msi
What version of Visual Studio were you using? My 2005 is angry with your .csproj’s D;
Okay the xnaredist fixed it for me.
Awesome game. I love the look and sounds. I wish all shootemup games popped up big point notices on destruction of an enemy like yours does.
Okay I know it’s only 17 minutes later but I’m addicted and I can’t seem to lose all 3 lives before a crash or else I’d tell you a highscore
I’m now officially spamming your comment section…
Just had another crash but it took a long time.
‘Splosion chains are awesome: 3,200,000+
Yeah. Josh and I (mostly Josh) are working on an update which should fix the stability and vastly improve performance.
Thanks for the positive feedback.