I think I have a winner here. This was totally in-game too. None of that prerendered crap that’s all the rage these days.
omg i made it do something t.co/qLS4GJHKGW
i guess i could... i mean. read the documentation.
hrm. voxel farm is like... the very opposite of popcorn fx in terms of approachability.
so this is my saturday afternoon t.co/1v2DsbfmpA
i'm in full crazy ocd debug mode right now trying to figure out a texture import issue and i'm too tired to realize hey maybe be productive
things — r.401 - this is where my afternoon went. no, I don't know either.
effects — r.2 - more whiffs at effect creation.
effects — r.1 - setting up new path vars and such.
things — r.400 - bringing shader forge back again for the second time in as many minutes because computers
things — r.399 - Closed branch dx11