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	<title>Comments on: A Glimpse into Modern Real-Time Strategy (Part 1)</title>
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	<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/</link>
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	<pubDate>Sat, 10 Jan 2009 00:10:39 +0000</pubDate>
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		<title>By: bazza</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-216588</link>
		<dc:creator>bazza</dc:creator>
		<pubDate>Fri, 19 Dec 2008 00:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-216588</guid>
		<description>Nice read. I would point out that this "what about xxx" is a bit annoying, especially when people mention games I've never heard of...
but what about Cossacks - it S#%$S all over Age of Empires :)</description>
		<content:encoded><![CDATA[<p>Nice read. I would point out that this &#8220;what about xxx&#8221; is a bit annoying, especially when people mention games I&#8217;ve never heard of&#8230;<br />
but what about Cossacks - it S#%$S all over Age of Empires <img src='http://www.polycat.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Anonymous</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151507</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 04 Oct 2006 02:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151507</guid>
		<description>ZOMG, you forgot Age of Empires 2. The third game sucked but AOE2 was up there with TA and Starcraft.</description>
		<content:encoded><![CDATA[<p>ZOMG, you forgot Age of Empires 2. The third game sucked but AOE2 was up there with TA and Starcraft.</p>
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		<title>By: mittens</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151505</link>
		<dc:creator>mittens</dc:creator>
		<pubDate>Wed, 04 Oct 2006 01:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151505</guid>
		<description>&lt;b&gt;James&lt;/b&gt; -- Well, I can't say too much about &lt;i&gt;Paraworld&lt;/i&gt; as I haven't had time to put more than three hours or so into the game, but I stand by my first impression that although the game may be good, it would have to accomplish a whole lot of magic to really launch itself into any sort of RTS greatness. I played a few of the campaign missions and a skirmish or two, and thus far it seems like a fairly well-done RTS, but aside from some neat interface ideas, it really doesn't innovate whatsoever. Though it does have dinosaurs, and that's a definite boon for it. Also, "critical reviews" thus far put it in the mediocre range as far as ratings are concerned (and most of my most well-trusted sites -- Gamespot, Eurogamer, and Gamespy -- have yet to review it). &lt;a href="http://www.gamerankings.com/htmlpages2/920933.asp" rel="nofollow"&gt;Gamerankings&lt;/a&gt; puts it at an overall 72% and I have a difficult time believing that Gamespot or Eurogamer will do anything to boost that number.

And... &lt;i&gt;Battle for Middle-Earth 2&lt;/i&gt;? It was a game I got a lot of entertainment out of for about a week, but after my time with it (beating one campaign entirely, and almost beating another, along with the RISK-esque War of the Rings mode, and a few skirmishes) it feels like the kiddie pool at the RTS resort. The battles looked majestic, the game has the LOTR atmosphere perfect, but the gameplay and race variety just left a lot to be desired in my opinion. Great movie-to-game translation, but merely a "good" RTS.

&lt;b&gt;Adam&lt;/b&gt; -- I couldn't get a copy of the &lt;i&gt;Ancient Art of War&lt;/i&gt; to actually play for myself (and even if I did, I'm pretty sure I lack the intelligence/resources to actually get it working), so I had to try and figure which of the huge amount of games I researched were actually critical aspects of the genre's development. I apologize if I completely missed something about the game.

&lt;b&gt;Anonymous&lt;/b&gt; -- Firstly, don't feel fear in using an actual name. You can completely make one up such as "I Hate Trent Polack." Gives me something to work with.

I'm actually not trying to be get preachy about the genre as a whole. I do, in fact, agree that it has really stagnated over the course of the last few years. I happen to like the average RTS formula but that's just what it is: a formula. It feels like so many games rely on tried-and-tested features and aspects that are now considered "standard." Now, this is okay for me, but I can't help but feel that there is just so much more room to try and deviate from the norm. For the most part, I think the developer that has been met with the most success in trying something new is &lt;a href="http://www.introversion.co.uk/" rel="nofollow"&gt;Introversion&lt;/a&gt;. I may not actually enjoy some of their games as much as others (&lt;a href="http://en.wikipedia.org/wiki/Darwinia_%28computer_game%29" rel="nofollow"&gt;Darwinia&lt;/a&gt;, despite my attempts, had enjoyment that simply escaped me), but they are an incredibly original studio who released consistently-popular titles. Their latest, &lt;a href="http://en.wikipedia.org/wiki/DEFCON_%28computer_game%29" rel="nofollow"&gt;DEFCON&lt;/a&gt;, is proving a surprisingly entertaining game to play the occasional multiplayer match with my friends.

Anyway, thanks for all the comments. I actually love hearing people who hold different views/thoughts than the ones I express in my articles, so comments like these are generally the most interesting for me to respond to.</description>
		<content:encoded><![CDATA[<p><b>James</b> &#8212; Well, I can&#8217;t say too much about <i>Paraworld</i> as I haven&#8217;t had time to put more than three hours or so into the game, but I stand by my first impression that although the game may be good, it would have to accomplish a whole lot of magic to really launch itself into any sort of RTS greatness. I played a few of the campaign missions and a skirmish or two, and thus far it seems like a fairly well-done RTS, but aside from some neat interface ideas, it really doesn&#8217;t innovate whatsoever. Though it does have dinosaurs, and that&#8217;s a definite boon for it. Also, &#8220;critical reviews&#8221; thus far put it in the mediocre range as far as ratings are concerned (and most of my most well-trusted sites &#8212; Gamespot, Eurogamer, and Gamespy &#8212; have yet to review it). <a href="http://www.gamerankings.com/htmlpages2/920933.asp" rel="nofollow">Gamerankings</a> puts it at an overall 72% and I have a difficult time believing that Gamespot or Eurogamer will do anything to boost that number.</p>
<p>And&#8230; <i>Battle for Middle-Earth 2</i>? It was a game I got a lot of entertainment out of for about a week, but after my time with it (beating one campaign entirely, and almost beating another, along with the RISK-esque War of the Rings mode, and a few skirmishes) it feels like the kiddie pool at the RTS resort. The battles looked majestic, the game has the LOTR atmosphere perfect, but the gameplay and race variety just left a lot to be desired in my opinion. Great movie-to-game translation, but merely a &#8220;good&#8221; RTS.</p>
<p><b>Adam</b> &#8212; I couldn&#8217;t get a copy of the <i>Ancient Art of War</i> to actually play for myself (and even if I did, I&#8217;m pretty sure I lack the intelligence/resources to actually get it working), so I had to try and figure which of the huge amount of games I researched were actually critical aspects of the genre&#8217;s development. I apologize if I completely missed something about the game.</p>
<p><b>Anonymous</b> &#8212; Firstly, don&#8217;t feel fear in using an actual name. You can completely make one up such as &#8220;I Hate Trent Polack.&#8221; Gives me something to work with.</p>
<p>I&#8217;m actually not trying to be get preachy about the genre as a whole. I do, in fact, agree that it has really stagnated over the course of the last few years. I happen to like the average RTS formula but that&#8217;s just what it is: a formula. It feels like so many games rely on tried-and-tested features and aspects that are now considered &#8220;standard.&#8221; Now, this is okay for me, but I can&#8217;t help but feel that there is just so much more room to try and deviate from the norm. For the most part, I think the developer that has been met with the most success in trying something new is <a href="http://www.introversion.co.uk/" rel="nofollow">Introversion</a>. I may not actually enjoy some of their games as much as others (<a href="http://en.wikipedia.org/wiki/Darwinia_%28computer_game%29" rel="nofollow">Darwinia</a>, despite my attempts, had enjoyment that simply escaped me), but they are an incredibly original studio who released consistently-popular titles. Their latest, <a href="http://en.wikipedia.org/wiki/DEFCON_%28computer_game%29" rel="nofollow">DEFCON</a>, is proving a surprisingly entertaining game to play the occasional multiplayer match with my friends.</p>
<p>Anyway, thanks for all the comments. I actually love hearing people who hold different views/thoughts than the ones I express in my articles, so comments like these are generally the most interesting for me to respond to.</p>
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		<title>By: Anonymous</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151408</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 03 Oct 2006 10:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151408</guid>
		<description>Yeah, how did you manage to leave out the Kohan series?  Honestly, I can't agree with you less about the RTS genre being "fresh".  Your comparison between the Warcraft and AoE series sounds only ironic to me.  Granted, both AE and Warcraft are well-designed, quality RTS, but both of them are deeply entrenched in the now standard RTS formula and, in the end, play much like most other RTS games.  These games may differ in pace, appearance, control scheme and actual tactics, but the harvest-build-destroy mechanism is always unchanged.  The Kohan series is one of the few in recent years that truely managed to offer anything new.

But I'm really not here to sing about the virtue of Kohan, but rather to point out that the RTS, contrary to what the author of the article suggest, is a highly stagnant genre.  You need simply to look at the recent sales and release figures for evidence.  There has been far fewer RTS released in the past years than FPS, and the great majority of sales are dominated by a handful of titles.  Considering the size of the market, the imbalance is even greater than that of the FPS.</description>
		<content:encoded><![CDATA[<p>Yeah, how did you manage to leave out the Kohan series?  Honestly, I can&#8217;t agree with you less about the RTS genre being &#8220;fresh&#8221;.  Your comparison between the Warcraft and AoE series sounds only ironic to me.  Granted, both AE and Warcraft are well-designed, quality RTS, but both of them are deeply entrenched in the now standard RTS formula and, in the end, play much like most other RTS games.  These games may differ in pace, appearance, control scheme and actual tactics, but the harvest-build-destroy mechanism is always unchanged.  The Kohan series is one of the few in recent years that truely managed to offer anything new.</p>
<p>But I&#8217;m really not here to sing about the virtue of Kohan, but rather to point out that the RTS, contrary to what the author of the article suggest, is a highly stagnant genre.  You need simply to look at the recent sales and release figures for evidence.  There has been far fewer RTS released in the past years than FPS, and the great majority of sales are dominated by a handful of titles.  Considering the size of the market, the imbalance is even greater than that of the FPS.</p>
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		<title>By: Adam</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151378</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 03 Oct 2006 05:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151378</guid>
		<description>Can you please describe what about AAW hasnâ€™t influenced Real Time Strategy games today? It is probably one of the most strategic games ever made, and itâ€™s real time. Just because most RTS games have, for the most part, followed the resource collection cookie cutter, doesnâ€™t mean that AAW hasnâ€™t influenced design. 

The fact that it actually a real time strategy game makes a good argument that it has  influenced other RTS. Also, it makes a good counter point on what companies of gained or lost by merging both strategy elements with tactical ones. 

All in all, I think your â€˜articleâ€™ is limited by popular perception.</description>
		<content:encoded><![CDATA[<p>Can you please describe what about AAW hasnâ€™t influenced Real Time Strategy games today? It is probably one of the most strategic games ever made, and itâ€™s real time. Just because most RTS games have, for the most part, followed the resource collection cookie cutter, doesnâ€™t mean that AAW hasnâ€™t influenced design. </p>
<p>The fact that it actually a real time strategy game makes a good argument that it has  influenced other RTS. Also, it makes a good counter point on what companies of gained or lost by merging both strategy elements with tactical ones. </p>
<p>All in all, I think your â€˜articleâ€™ is limited by popular perception.</p>
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		<title>By: James Henderson</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151377</link>
		<dc:creator>James Henderson</dc:creator>
		<pubDate>Tue, 03 Oct 2006 03:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151377</guid>
		<description>Seems to me you didn't put enough time into Paraworld to qualify it.  Its previews were glowing, but most importantly, the reviews of it are generally glowing.  80-90% range is where it seems to be falling at reputable review sites.

Paraworld has some real depth and tactical gameplay, a giant selection of units, upgradable Heroes that unlock new rare units and fantastic special abilities, and a inventive army control panel.  Frankly, Paraworld is like the culmination of everything we know about RTS games. Also don't forget Battle for Middle Earth 2, fantastic game.  Traditional in most ways, but atmospheric and grand in scale like no other.

The five best RTS games I have played in the last 5 years are Paraworld, Company of Heroes, Rise of Nations, Dawn of War and Battle for Middle Earth 2.  The joys of Paraworld won't be realized with a few minutes of casual gameplay, the game is quite deep and each race offers completely different gameplay and tactics.</description>
		<content:encoded><![CDATA[<p>Seems to me you didn&#8217;t put enough time into Paraworld to qualify it.  Its previews were glowing, but most importantly, the reviews of it are generally glowing.  80-90% range is where it seems to be falling at reputable review sites.</p>
<p>Paraworld has some real depth and tactical gameplay, a giant selection of units, upgradable Heroes that unlock new rare units and fantastic special abilities, and a inventive army control panel.  Frankly, Paraworld is like the culmination of everything we know about RTS games. Also don&#8217;t forget Battle for Middle Earth 2, fantastic game.  Traditional in most ways, but atmospheric and grand in scale like no other.</p>
<p>The five best RTS games I have played in the last 5 years are Paraworld, Company of Heroes, Rise of Nations, Dawn of War and Battle for Middle Earth 2.  The joys of Paraworld won&#8217;t be realized with a few minutes of casual gameplay, the game is quite deep and each race offers completely different gameplay and tactics.</p>
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		<title>By: mittens</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151374</link>
		<dc:creator>mittens</dc:creator>
		<pubDate>Tue, 03 Oct 2006 01:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151374</guid>
		<description>Myth is mentioned in part two, for the record. People need to remember that each of these parts are by no means meant to live on their own two feet. I just didn't want to write the entire series (which, at this point, will most likely extend to about forty-fifty written Word pages) in one long article, so I'm releasing them in the most logically-divided manner that I could come up with.

And Kohan I didn't forget about, but it was a game that I was never able to really get all that much into despite hearing some reviews which praised some features of the game. And I, somehow, &lt;i&gt;completely&lt;/i&gt; missed Battle Realms when it was released. I remember seeing the box in stores every now and again a few years back, but I never really heard much about it otherwise.

The final fourth segment of the series will most definitely include Company of Heroes. And... Paraworld? I mean, thus far my experience with it is tepid at best. The game had a lot of glowing reviews leading up to its release, but when I played it a bit the other day I just came away underwhelmed. Then again, modern "previews" are very, very rarely anything but positive in their treatment of games. So I'm not sure what to expect about the game and, even if it's enjoyable, it doesn't seem like there's much to it that will really stand the test of time. I'll try to devote some extra time to it over the next few days to see if I'm wrong about or not, though.</description>
		<content:encoded><![CDATA[<p>Myth is mentioned in part two, for the record. People need to remember that each of these parts are by no means meant to live on their own two feet. I just didn&#8217;t want to write the entire series (which, at this point, will most likely extend to about forty-fifty written Word pages) in one long article, so I&#8217;m releasing them in the most logically-divided manner that I could come up with.</p>
<p>And Kohan I didn&#8217;t forget about, but it was a game that I was never able to really get all that much into despite hearing some reviews which praised some features of the game. And I, somehow, <i>completely</i> missed Battle Realms when it was released. I remember seeing the box in stores every now and again a few years back, but I never really heard much about it otherwise.</p>
<p>The final fourth segment of the series will most definitely include Company of Heroes. And&#8230; Paraworld? I mean, thus far my experience with it is tepid at best. The game had a lot of glowing reviews leading up to its release, but when I played it a bit the other day I just came away underwhelmed. Then again, modern &#8220;previews&#8221; are very, very rarely anything but positive in their treatment of games. So I&#8217;m not sure what to expect about the game and, even if it&#8217;s enjoyable, it doesn&#8217;t seem like there&#8217;s much to it that will really stand the test of time. I&#8217;ll try to devote some extra time to it over the next few days to see if I&#8217;m wrong about or not, though.</p>
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		<title>By: James Henderson</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151363</link>
		<dc:creator>James Henderson</dc:creator>
		<pubDate>Tue, 03 Oct 2006 00:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151363</guid>
		<description>How did you forget Kohan and Battle Realms?  Kohan was/is one of the best RTS games in history, and offered up some innovative and amazing gameplay.  Nobody can be considered an old school RTS fan if they neglect Kohan, and to a lesser extent, Battle Realms.

I hope the next segment includes Company of Heroes and Paraworld, two recent releases that push the envelope like never before.</description>
		<content:encoded><![CDATA[<p>How did you forget Kohan and Battle Realms?  Kohan was/is one of the best RTS games in history, and offered up some innovative and amazing gameplay.  Nobody can be considered an old school RTS fan if they neglect Kohan, and to a lesser extent, Battle Realms.</p>
<p>I hope the next segment includes Company of Heroes and Paraworld, two recent releases that push the envelope like never before.</p>
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		<title>By: Hippo</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151347</link>
		<dc:creator>Hippo</dc:creator>
		<pubDate>Mon, 02 Oct 2006 22:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151347</guid>
		<description>I HATE YOU WHY WON'T YOU DIE</description>
		<content:encoded><![CDATA[<p>I HATE YOU WHY WON&#8217;T YOU DIE</p>
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		<title>By: Drew</title>
		<link>http://www.polycat.net/1200/a-glimpse-in-modern-real-time-strategy-part-1/comment-page-1/#comment-151338</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 02 Oct 2006 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.polycat.net/1200#comment-151338</guid>
		<description>I can't believe you didn't mention Myth :(</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe you didn&#8217;t mention Myth <img src='http://www.polycat.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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